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Created using PCGen 5.7.1 on Jul 15, 2004
| Thornseld |
Obi |
True Neutral |
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0 |

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| CHARACTER NAME |
PLAYER |
ALIGNMENT |
DEITY |
POINTS |
| Barbarian14 |
120000 |
Half-Orc |
M |
6' 8" |
295 lbs. |
Darkvision (60'), Normal |
| CLASS |
EXPERIENCE |
RACE |
SIZE |
HEIGHT |
WEIGHT |
VISION |
| 14 |
105000 |
23 |
Male |
Silver |
none, |
| LEVEL |
NEXT LEVEL |
AGE |
GENDER |
EYES |
HAIR |
ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
STR Strength |
26 |
+8 |
26 |
+8 |
DEX Dexterity |
17 |
+3 |
17 |
+3 |
CON Constitution |
18 |
+4 |
18 |
+4 |
INT Intelligence |
13 |
+1 |
13 |
+1 |
WIS Wisdom |
13 |
+1 |
13 |
+1 |
CHA Charisma |
10 |
+0 |
10 |
+0 |
|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP
Hit Points |
193 |
|
|
|
|
|
2/- |
|
Walk 40'
|
AC
Armour Class |
24 |
: |
24 |
: |
15 |
= |
10 |
+ |
6 |
+ |
3 |
+ |
3 |
+ |
0 |
+ |
0 |
+ |
2 |
|
|
|
25 |
|
-2 |
|
+4 |
|
13 |
|
|
|
TOTAL |
|
FLAT |
|
TOUCH |
|
BASE |
|
ARMOR BONUS |
|
SHIELD BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
TEMP |
|
INITIATIVE Modifier |
+3 |
= |
+3 |
+ |
+0 |
|
|
TOTAL |
|
DEX |
|
MISC |
BASE ATTACK Bonus |
+14/+9/+4
|
|
|
|
SKILLS |
|
|
MAX RANKS |
17/8.5 |
| SKILL NAME |
ABILITY |
SKILL MODIFIER |
ABILITY MODIFIER |
RANKS |
MISC MODIFIER |
| u |
Appraise |
INT |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Balance |
DEX |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
| u |
Bluff |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Climb |
STR |
17 |
= |
8
|
+ |
9.0
|
+ |
0
|
| u |
Concentration |
CON |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Untrained) |
INT |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Diplomacy |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Disguise |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Escape Artist |
DEX |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
| u |
Forgery |
INT |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Gather Information |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
|
Handle Animal |
CHA |
5 |
= |
0
|
+ |
5.0
|
+ |
0
|
| u |
Heal |
WIS |
1 |
= |
1
|
+ |
0.5
|
+ |
0
|
| u |
Hide |
DEX |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
| u |
Intimidate |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
|
Intuit Direction |
WIS |
6 |
= |
1
|
+ |
5.0
|
+ |
0
|
| u |
Jump |
STR |
13 |
= |
8
|
+ |
5.0
|
+ |
0
|
|
Knowledge (Plane of Air) |
INT |
1 |
= |
1
|
+ |
0.5
|
+ |
0
|
| u |
Listen |
WIS |
18 |
= |
1
|
+ |
17.0
|
+ |
0
|
| u |
Move Silently |
DEX |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
| u |
Perform |
CHA |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Ride |
DEX |
9 |
= |
3
|
+ |
4.0
|
+ |
2
|
| u |
Search |
INT |
8 |
= |
1
|
+ |
7.0
|
+ |
0
|
| u |
Sense Motive |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Spot |
WIS |
9 |
= |
1
|
+ |
8.5
|
+ |
0
|
| u |
Swim |
STR |
11 |
= |
8
|
+ |
3.0
|
+ |
0
|
| u |
Use Rope |
DEX |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
| u |
Wilderness Lore |
WIS |
5 |
= |
1
|
+ |
4.0
|
+ |
0
|
u= Useable Untrained
|
| SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+18 |
= |
+9 |
+ |
+4 |
+ |
+5
|
+ |
+0
|
+ |
+0
|
+ |
|
Reflex Dexterity |
+12 |
= |
+4 |
+ |
+3 |
+ |
+5
|
+ |
+0
|
+ |
+0
|
+ |
|
Will Wisdom |
+10 |
= |
+4 |
+ |
+1 |
+ |
+5
|
+ |
+0
|
+ |
+0
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+22/+17/+12 |
= |
+14/+9/+4
|
+ |
+8 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+17/+12/+7 |
= |
+14/+9/+4
|
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
GRAPPLE ATTACK BONUS |
+22/+17/+12 |
= |
+14/+9/+4
|
+ |
+8 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
|
| UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
+22/+17/+12
|
1d3+8
|
20/x2
|
*Greataxe (Masterwork/+3 (Enhancement to Weapon or Ammunition))
|
HAND |
TYPE |
SIZE |
CRITICAL |
Primary
|
S
|
L
|
20/x3
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
N/A
|
N/A
|
+26/+21/+16
|
N/A
|
N/A
|
+16
|
| Dam |
N/A
|
N/A
|
1d12+15
|
N/A
|
N/A
|
N/A
|
| Special Properties |
|
|
HAND |
TYPE |
SIZE |
CRITICAL |
|
|
|
/x
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
|
|
|
|
|
|
| Dam |
|
|
|
|
|
|
| Special Properties |
|
|
HAND |
TYPE |
SIZE |
CRITICAL |
|
|
|
/x
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
|
|
|
|
|
|
| Dam |
|
|
|
|
|
|
| Special Properties |
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
*Elven Chain (Spell Resistance (13)/+3 (Enhancement to Armor))
| TYPE | ARMOR BONUS | MAX DEX BONUS | Light
| +8
| +4
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | -2
| 20
| 30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness
|
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PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.7.1 on Jul 15, 2004
| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Belt of Giant Strength +4
|
Equipped
|
1
|
1
|
16000
|
Buckler (Masterwork/+2 (Enhancement to Shield))
|
Equipped
|
1
|
5
|
4165
|
Cloak of Resistance +5
|
Equipped
|
1
|
1
|
25000
|
|
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Elven Chain (Spell Resistance (13)/+3 (Enhancement to Armor))
(30hp/inch and 15 hardness, Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness)
|
Equipped
|
1
|
20
|
20150
|
Greataxe (Masterwork/+3 (Enhancement to Weapon or Ammunition))
|
Equipped
|
1
|
20
|
18320
|
| TOTAL WEIGHT CARRIED/VALUE |
47.0 lbs. |
87987.55 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
306.0 |
Medium |
613.0 |
Heavy |
920.0 |
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 28), Illiteracy, Orc Blood, Rage (Ex) 4 times/day (9 rounds), Uncanny Dodge (+2 against traps), Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC) |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Cleave |
:If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity. |
| Combat Reflexes |
When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier. |
| Great Cleave |
As Cleave, except that the character has no limit to the number of times the character can use it per round. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Power Attack |
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Weapon Focus (Greataxe) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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Created using PCGen 5.7.1 on Jul 15, 2004
Created using PCGen 5.7.1 on Jul 15, 2004
| Thornseld |
 |
Half-Orc
|
| RACE |
23
|
| AGE |
6' 8"
|
| HEIGHT |
295 lbs.
|
| WEIGHT |
Silver
|
| EYE COLOR |
Grey
|
| SKIN COLOR |
none
|
| HAIR COLOR |
|
| HAIR LENGTH |
|
| PHOBIAS |
Prone to defense
|
| PERSONALITY TRAITS |
|
| INTERESTS |
Gruph, accented,
|
| SPOKEN STYLE |
|
| Description |
|
| Home |
, Greyhawk
|
| Biography |
Climate: Thornseld doesn’t have a specific home terrain because he migrated through more than one. Thornseld grew up with cold winters, but warm summers., Education: Thornseld learned basic wilderness survival skills. Thornseld spent time seeking animal skins or meat in the wilderness. His youth spent learning how to defend the mobile nomadic tribe, Events: Thornseld aided in the defense of the community against raiders. A significant tribe threatened and possibly defeated Thornseld's own community., Family Tribal Name: Thurisuruzauthiz, this name was shortened to Thorn. Seld is the orcish word for shield. , Family: Thornseld's family owned a long caravan, trading from one place to the other. They also hired themselves out to traders. The family’s income slightly exceeded its needs. The male members control Thornseld's family. Thornseld's family relied on own protection as guards or mercenaries. Thornseld's family had neutral ethics or no consistent family ethical direction, it was simply a matter of coin. His family were viewed as mercenaries and traders Thornseld's family had no specific political stance. Thornseld's family had no commitment or an inconsistent family religious direction. Individuals are treated without regard to Thornseld's family name. Members of Thornseld's family may be guilty of crimes, or wrongly convicted of them. Either way, other members of the community treat Thornseld poorly as a result., Relationships: Thornseld's parents are lost or unknown. Thornseld may learn more about them in a future adventure, of course. Thornseld may have a living fraternal twin, identical twin, or two triplet siblings. Thornseld's grandparents died before he was old enough to remember them. Thornseld has 6 living relatives. Thornseld is a loner by choice or circumstance. The person who taught Thornseld the most isn’t actually in Thornseld's area of expertise. One or more local organizations view Thornseld as a threat, perhaps as a result of some minor encounter., Thornseld,originally meant to lead an honorable and prosperous life as the leader of one of the most powerful trading nomadic tribes of his region, survived their brutal annihilation. While serving as his family’s point, the first man to attack the enemy, a tribe of brutal raiders mercilessly attacked his tribe. Left in the plains for dead, he slowly returned to civilization looking for clues of the massacre. Finding that he needed coin, Thornseld hired himself out as what he knew best, a defender, a shield for wizards or sorcerers that wished to explore dangerous places such as dungeons or keeps. He made a good name for himself as a hired sword. If he is found in the dungeon, he had recently lost the person that hired him. Thus he is pissed and probably beant on revenge. , Thornseld is a steel machine, a juggarnaut of pain ready to crush those that oppose. Not used to bragging or showing off, he will simply defeat his enemies. He enjoys battle and has a preference toward defense of people rather than himself. It is in the nature of the way he was raised- as caravan defender. , There is an air of moodiness about him, usually in the negative, and he will be prown to anger if pushed. He does have a high respect for coin, as his whole family did, and when someone gives him a payment. By no means will he betray them, ever. He is a believer in the honor of coin. While he will not steal, he does hold monetary obligations in high regard. You will be fine, just do not owe him any money.
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