|
| |
Created using PCGen 5.5.5 on Jan 4, 2004
| Gorath |
JC |
Chaotic Evil |
Y'llan |
0 |

|
| CHARACTER NAME |
PLAYER |
ALIGNMENT |
DEITY |
POINTS |
| Barbarian2 Sorcerer6 Uthuk Qi'nok6 |
105000 |
Uthuk Y'llan |
M |
7' 0" |
275 lbs. |
Normal |
| CLASS |
EXPERIENCE |
RACE |
SIZE |
HEIGHT |
WEIGHT |
VISION |
| 14 |
120000 |
32 |
Male |
Red |
Black, Topknot, Flowing |
| LEVEL |
NEXT LEVEL |
AGE |
GENDER |
EYES |
HAIR |
ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
STR Strength |
12 |
+1 |
12 |
+1 |
DEX Dexterity |
19 |
+4 |
19 |
+4 |
CON Constitution |
17 |
+3 |
17 |
+3 |
INT Intelligence |
11 |
+0 |
11 |
+0 |
WIS Wisdom |
12 |
+1 |
12 |
+1 |
CHA Charisma |
24 |
+7 |
24 |
+7 |
|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP
Hit Points |
120 |
|
|
|
|
|
|
|
Walk 80'
|
AC
Armour Class |
27 |
: |
27 |
: |
17 |
= |
10 |
+ |
8 |
+ |
0 |
+ |
4 |
+ |
0 |
+ |
2 |
+ |
3 |
|
|
|
5 |
|
+0 |
|
+5 |
|
1 |
|
TOTAL |
|
FLAT |
|
TOUCH |
|
BASE |
|
ARMOR BONUS |
|
SHIELD BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
INITIATIVE Modifier |
+4 |
= |
+4 |
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
BASE ATTACK Bonus |
+11/+6/+1
|
|
|
SKILLS |
|
|
MAX RANKS |
17/8.5 |
| SKILL NAME |
ABILITY |
SKILL MODIFIER |
ABILITY MODIFIER |
RANKS |
MISC MODIFIER |
| u |
Appraise |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Balance |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Bluff |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Climb |
STR |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Concentration |
CON |
20 |
= |
3
|
+ |
17.0
|
+ |
0
|
| u |
Craft (Biotechnology) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Electronics) |
INT |
-2 |
= |
0
|
+ |
0.0
|
+ |
-2
|
| u |
Craft (Gunsmithing) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Mechanics) |
INT |
-2 |
= |
0
|
+ |
0.0
|
+ |
-2
|
| u |
Craft (Metallurgy) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Pharmaceuticals) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Printing) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Robotics) |
INT |
-2 |
= |
0
|
+ |
0.0
|
+ |
-2
|
| u |
Craft (Untrained) |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Diplomacy |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Disguise |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Escape Artist |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Forgery |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Freefall |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Gather Information |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Heal |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Hide |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Intimidate |
CHA |
14 |
= |
7
|
+ |
5.0
|
+ |
2
|
|
Intuit Direction |
WIS |
4 |
= |
1
|
+ |
3.0
|
+ |
0
|
| u |
Jump |
STR |
14 |
= |
1
|
+ |
3.0
|
+ |
10
|
|
Knowledge (Arcana) |
INT |
6 |
= |
0
|
+ |
6.0
|
+ |
0
|
|
Knowledge (Religion) |
INT |
3 |
= |
0
|
+ |
3.0
|
+ |
0
|
| u |
Listen |
WIS |
4 |
= |
1
|
+ |
3.0
|
+ |
0
|
| u |
Move Silently |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Navigate |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Perform |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Perform (Chant) |
CHA |
7 |
= |
7
|
+ |
0.0
|
+ |
0
|
| u |
Pilot |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Research |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Ride |
DEX |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
| u |
Scry |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Search |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Sense Motive |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
|
Spellcraft |
INT |
10 |
= |
0
|
+ |
10.0
|
+ |
0
|
| u |
Spot |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Swim |
STR |
-6 |
= |
1
|
+ |
0.0
|
+ |
-7
|
|
Tumble |
DEX |
6 |
= |
4
|
+ |
2.0
|
+ |
0
|
| u |
Urban Lore |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Use Device |
INT |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Use Rope |
DEX |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
| u |
Wilderness Lore |
WIS |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
u= Useable Untrained
|
| SAVING THROWS |
TOTAL |
|
BASE SAVE |
|
ABILITY MODIFIER |
|
MAGIC MODIFIER |
|
RACE MODIFIER |
|
TEMPORARY MODIFIER |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+13 |
= |
+10 |
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
|
Reflex Dexterity |
+8 |
= |
+4 |
+ |
+4 |
+ |
+0
|
+ |
+0
|
+ |
|
Will Wisdom |
+8 |
= |
+7 |
+ |
+1 |
+ |
+0
|
+ |
+0
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+12/+7/+2 |
= |
+11/+6/+1
|
+ |
+1 |
+ |
+0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+15/+10/+5 |
= |
+11/+6/+1
|
+ |
+4 |
+ |
+0
|
+ |
+0
|
+ |
|
|
| UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
+12/+7/+2
|
1d3+1
|
20/x2
|
*Blaster Rifle (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Primary
|
|
L
|
20/x2
|
| Range |
30''
|
200''
|
400''
|
600''
|
800''
|
| Hit |
+17/+12/+7
|
+16/+11/+6
|
+14/+9/+4
|
+12/+7/+2
|
+10/+5/+0
|
| Dam |
N/A |
N/A |
N/A |
N/A |
N/A |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Laser Rifle (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
F
|
L
|
20/x2
|
| Range |
30''
|
200''
|
400''
|
600''
|
800''
|
| Hit |
+17/+12/+7
|
+16/+11/+6
|
+14/+9/+4
|
+12/+7/+2
|
+10/+5/+0
|
| Dam |
3d10+1 |
3d10 |
3d10 |
3d10 |
3d10 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Plasma Rifle
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
F
|
L
|
20/x2
|
| Range |
30''
|
300''
|
600''
|
900''
|
1200''
|
| Hit |
+16/+11/+6
|
+15/+10/+5
|
+13/+8/+3
|
+11/+6/+1
|
+9/+4/-1
|
| Dam |
5d10+1 |
5d10 |
5d10 |
5d10 |
5d10 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
*Armor vest +3
| TYPE | ARMOR BONUS | MAX DEX BONUS |
| +8
| +5
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | +0
| 5
|
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.5.5 on Jan 4, 2004
| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Blaster Rifle (Masterwork)
|
Equipped
|
1
|
10
|
1300
|
Laser Rifle (Masterwork)
|
Glove of Storing
|
1
|
8
|
1100
|
Plasma Rifle
|
Handy Haversack
|
1
|
14
|
3000
|
Blaster Pistol (Masterwork)
|
Carried
|
1
|
3
|
900
|
Amulet of Natural Armor +2
|
Equipped
|
1
|
0
|
8000
|
Unidentified Ring
((Signet Ring))
|
Handy Haversack
|
1
|
0
|
5
|
Armor vest +3
|
Equipped
|
1
|
8
|
9225
|
Artificial gill
|
Handy Haversack
|
1
|
5
|
200
|
Boots of Striding and Springing
|
Equipped
|
1
|
1
|
6000
|
Cloak of Charisma +6
|
Equipped
|
1
|
1
|
36000
|
Credit Chip
|
Handy Haversack
|
51393
|
0
|
1
|
Dagger (Masterwork/Keenblade)
|
Carried
|
1
|
1
|
310
|
Digital binoculars
(+2 on Search/Spot checks hampered by distance)
|
Handy Haversack
|
1
|
1
|
750
|
Eardot
((Personal communicator))
|
Handy Haversack
|
1
|
0
|
5000
|
Glove of Storing
|
Equipped
|
1
|
0
|
2200
|
Glove of Storing
|
Equipped
|
1
|
0
|
2200
|
Handcuffs
|
Handy Haversack
|
2
|
1
|
40
|
Handy Haversack
|
Equipped
|
1
|
5
|
2000
|
Heavy Cell (20) (Plasma Rifle)
|
Handy Haversack
|
15
|
5
|
50
|
Holdout Laser (Masterwork)
|
Carried
|
1
|
1
|
500
|
Infrared Sensor
((Security scanner))
|
Handy Haversack
|
1
|
1
|
500
|
Medium Cell
((Heavy cell))
|
Handy Haversack
|
20
|
2.5
|
25
|
Microcell (15) (Holdout Laser)
|
Handy Haversack
|
5
|
0.5
|
10
|
Minicell (20) (Blaster Rifle)
|
Handy Haversack
|
5
|
0.5
|
15
|
Minicell (20) (Laser Rifle)
|
Handy Haversack
|
5
|
0.5
|
15
|
|
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Minicell (30) (Blaster Pistol)
|
Handy Haversack
|
5
|
0.5
|
15
|
Minicell (30) (Screamer Pistol)
|
Handy Haversack
|
5
|
0.5
|
15
|
Nightvision goggles
|
Handy Haversack
|
1
|
1
|
250
|
Outfit (Explorer's)
|
Equipped
|
1
|
8
|
0
|
Potion of Bull's Strength
|
Handy Haversack
|
3
|
0
|
300
|
Potion of Cure Light Wounds
|
Handy Haversack
|
7
|
0
|
50
|
Potion of Cure Moderate Wounds
|
Handy Haversack
|
4
|
0
|
300
|
Potion of Cure Serious Wounds
|
Handy Haversack
|
4
|
0
|
750
|
Potion of Displacement
|
Handy Haversack
|
3
|
0
|
750
|
Potion of Fly
|
Handy Haversack
|
3
|
0
|
750
|
Potion of Haste
|
Handy Haversack
|
3
|
0
|
750
|
Pouch (Belt)
|
Equipped
|
1
|
0.5
|
1
|
Pouch (Belt)
|
Equipped
|
1
|
0.5
|
1
|
Ring of Jumping
|
Handy Haversack
|
1
|
0
|
2000
|
Ring of Mind Shielding
|
Equipped
|
1
|
0
|
8000
|
Ring of Protection +3
|
Equipped
|
1
|
0
|
18000
|
Rope (Silk/50 Ft.)
|
Handy Haversack
|
1
|
5
|
10
|
Rune Visor
((Nightvision goggles))
|
Handy Haversack
|
1
|
1
|
1000
|
Scimitar (Masterwork/Keenblade)
|
Carried
|
1
|
4
|
375
|
Screamer Pistol (Masterwork)
|
Carried
|
1
|
2
|
750
|
Sunglasses
|
Handy Haversack
|
1
|
0
|
10
|
Survival kit
|
Handy Haversack
|
1
|
8
|
60
|
Throatdot
((Personal communicator))
|
Handy Haversack
|
1
|
0
|
5000
|
Ultraviolet Goggles
((Nightvision goggles))
|
Handy Haversack
|
1
|
1
|
250
|
Zipcuffs
|
Handy Haversack
|
2
|
0.5
|
10
|
| TOTAL WEIGHT CARRIED/VALUE |
37.0 lbs. |
180925 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
43.0 |
Medium |
86.0 |
Heavy |
130.0 |
Blaster Pistol (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
|
S
|
20/x2
|
| Range |
30''
|
100''
|
200''
|
300''
|
400''
|
| Hit |
+17/+12/+7
|
+16/+11/+6
|
+14/+9/+4
|
+12/+7/+2
|
+10/+5/+0
|
| Dam |
3d8+1 |
3d8 |
3d8 |
3d8 |
3d8 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Dagger (Masterwork/Keenblade)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
T
|
17-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+14/+9/+4
|
+10/+5/+0
|
+14/+9/+4
|
+8/+3/-2
|
+10/+5/+0
|
+6
|
| Dam |
1d4+1
|
1d4
|
1d4+1
|
1d4+1
|
1d4+1
|
1d4
|
| Range |
10''
|
20''
|
30''
|
40''
|
50''
|
| Hit |
+18/+13/+8
|
+16/+11/+6
|
+14/+9/+4
|
+11/+6/+1
|
+9/+4/-1
|
| Dam |
1d4+2 |
1d4+2 |
1d4+2 |
1d4+1 |
1d4+1 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Holdout Laser (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
F
|
T
|
20/x2
|
| Range |
30''
|
75''
|
150''
|
225''
|
300''
|
| Hit |
+17/+12/+7
|
+16/+11/+6
|
+14/+9/+4
|
+12/+7/+2
|
+10/+5/+0
|
| Dam |
1d10+1 |
1d10 |
1d10 |
1d10 |
1d10 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Scimitar (Masterwork/Keenblade)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
S
|
M
|
15-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+14/+9/+4
|
+10/+5/+0
|
+14/+9/+4
|
+8/+3/-2
|
+10/+5/+0
|
+4
|
| Dam |
1d6+1
|
1d6
|
1d6+1
|
1d6+1
|
1d6+1
|
1d6
|
| Special Properties |
|
Screamer Pistol (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
|
S
|
20/x2
|
| Range |
30''
|
100''
|
200''
|
300''
|
400''
|
| Hit |
+17/+12/+7
|
+16/+11/+6
|
+14/+9/+4
|
+12/+7/+2
|
+10/+5/+0
|
| Dam |
2d6+1 |
2d6 |
2d6 |
2d6 |
2d6 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
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| LANGUAGES |
Common, Literacy
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| PROFICIENCIES |
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Club, Compound Longbow, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
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| SPECIAL ABILITIES |
| -4 penalty on all rolls dealing with animals, Cannot learn Handle Animal, Contagion 2/day, Dispel Magic 3/day, Dominate Monster 1/day, Rage 1/day, Summon Familiar, Sympathetic Sacrifice, Uncanny Dodge (Dex bonus to AC) |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (HighTechLight) |
See Text |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Empower Spell |
All variable, numeric effects of an empowered spell are increased by one-half. |
| HighTechMartial Weapon Proficiency |
You are proficient in High-tech martial weapons |
| HighTechSimple Weapon Proficiency |
You are proficient in High-tech simple weapons |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Point Blank Shot |
The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
| Precise Shot |
The character can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Spell Focus (Evocation) |
Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal. |
| Technical Proficiency |
You can use high-tech devices without penalty |
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Created using PCGen 5.5.5 on Jan 4, 2004
| Sorcerer
Spells
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| LEVEL |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| KNOWN |
9 |
5 |
5 |
4 |
3 |
2 |
1 |
0 |
0 |
0 |
| PER DAY |
6 |
8 |
8 |
8 |
7 |
5 |
4 |
0 |
0 |
0 |
| LEVEL 0 |
Cause Minor Damage
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DC: 17
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Save: Will half (constructs)
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Time: 1 action
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Duration: Instantaneous
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Rng: Touch
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Comp: V S
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SR: Yes
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School: Transmutation
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Effect: See text
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Source: p.145
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Target Area: Contruct or object touched
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Daze
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DC: 17
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Save: Will negates
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Time: 1 action
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Duration: 1 round
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Rng: Close (55')
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Comp: V, S, M
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SR: Yes
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School: Enchantment
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Effect: Creature loses next action.
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Source: srdspellsd.rtf
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Target Area: One person
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Detect Magic
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DC: 17
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Save: None
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Time: 1 action
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Duration: Concentration up to 1 minute/level [D]
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Rng: 60 feet
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Comp: V, S
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SR: No
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School: Universal
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| Effect: Detects | | |