Created using PCGen 5.5.5 on Jan 4, 2004

Gorath JC Chaotic Evil Y'llan 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian2 Sorcerer6 Uthuk Qi'nok6 105000 Uthuk Y'llan M 7' 0" 275 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
14 120000 32 Male Red Black, Topknot, Flowing
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
19 +4 19 +4
CON
Constitution
17 +3 17 +3
INT
Intelligence
11 +0 11 +0
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
24 +7 24 +7

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
120




  
Walk 80'
AC
Armour Class
27 : 27 : 17 = 10 + 8 + 0 + 4 + 0 + 2 + 3
5 +0 +5 1
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+11/+6/+1
SKILLS MAX
RANKS
17/8.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX 4 = 4
+ 0.0
+ 0
u   Bluff CHA 7 = 7
+ 0.0
+ 0
u   Climb STR 1 = 1
+ 0.0
+ 0
u   Concentration CON 20 = 3
+ 17.0
+ 0
u   Craft (Biotechnology) INT 0 = 0
+ 0.0
+ 0
u   Craft (Electronics) INT -2 = 0
+ 0.0
+ -2
u   Craft (Gunsmithing) INT 0 = 0
+ 0.0
+ 0
u   Craft (Mechanics) INT -2 = 0
+ 0.0
+ -2
u   Craft (Metallurgy) INT 0 = 0
+ 0.0
+ 0
u   Craft (Pharmaceuticals) INT 0 = 0
+ 0.0
+ 0
u   Craft (Printing) INT 0 = 0
+ 0.0
+ 0
u   Craft (Robotics) INT -2 = 0
+ 0.0
+ -2
u   Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
u   Diplomacy CHA 7 = 7
+ 0.0
+ 0
u   Disguise CHA 7 = 7
+ 0.0
+ 0
u   Escape Artist DEX 4 = 4
+ 0.0
+ 0
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Freefall DEX 4 = 4
+ 0.0
+ 0
u   Gather Information CHA 7 = 7
+ 0.0
+ 0
u   Heal WIS 1 = 1
+ 0.0
+ 0
u   Hide DEX 4 = 4
+ 0.0
+ 0
u   Intimidate CHA 14 = 7
+ 5.0
+ 2
  Intuit Direction WIS 4 = 1
+ 3.0
+ 0
u   Jump STR 14 = 1
+ 3.0
+ 10
  Knowledge (Arcana) INT 6 = 0
+ 6.0
+ 0
  Knowledge (Religion) INT 3 = 0
+ 3.0
+ 0
u   Listen WIS 4 = 1
+ 3.0
+ 0
u   Move Silently DEX 4 = 4
+ 0.0
+ 0
u   Navigate INT 0 = 0
+ 0.0
+ 0
u   Perform CHA 7 = 7
+ 0.0
+ 0
u   Perform (Chant) CHA 7 = 7
+ 0.0
+ 0
u   Pilot DEX 4 = 4
+ 0.0
+ 0
u   Research WIS 1 = 1
+ 0.0
+ 0
u   Ride DEX 4 = 4
+ 0.0
+ 0
u   Scry INT 0 = 0
+ 0.0
+ 0
u   Search INT 0 = 0
+ 0.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spellcraft INT 10 = 0
+ 10.0
+ 0
u   Spot WIS 1 = 1
+ 0.0
+ 0
u   Swim STR -6 = 1
+ 0.0
+ -7
  Tumble DEX 6 = 4
+ 2.0
+ 0
u   Urban Lore WIS 1 = 1
+ 0.0
+ 0
u   Use Device INT 0 = 0
+ 0.0
+ 0
u   Use Rope DEX 5 = 4
+ 1.0
+ 0
u   Wilderness Lore WIS 1 = 1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+13 = +10 + +3 + +0
+ +0
+
Reflex
Dexterity
+8 = +4 + +4 + +0
+ +0
+
Will
Wisdom
+8 = +7 + +1 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
+12/+7/+2 = +11/+6/+1
+ +1 + +0
+ +0
+
RANGED
ATTACK BONUS
+15/+10/+5 = +11/+6/+1
+ +4 + +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+12/+7/+2
1d3+1
20/x2

*Blaster Rifle (Masterwork)
HAND TYPE SIZE CRITICAL
Primary

L
20/x2
  Range 30''
200''
400''
600''
800''
 Hit +17/+12/+7
+16/+11/+6
+14/+9/+4
+12/+7/+2
+10/+5/+0
 Dam N/A N/A N/A N/A N/A
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Laser Rifle (Masterwork)
HAND TYPE SIZE CRITICAL
Carried
F
L
20/x2
  Range 30''
200''
400''
600''
800''
 Hit +17/+12/+7
+16/+11/+6
+14/+9/+4
+12/+7/+2
+10/+5/+0
 Dam 3d10+1 3d10 3d10 3d10 3d10
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Plasma Rifle
HAND TYPE SIZE CRITICAL
Carried
F
L
20/x2
  Range 30''
300''
600''
900''
1200''
 Hit +16/+11/+6
+15/+10/+5
+13/+8/+3
+11/+6/+1
+9/+4/-1
 Dam 5d10+1 5d10 5d10 5d10 5d10
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Armor vest +3
TYPEARMOR BONUSMAX DEX BONUS

+8
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
5


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.5.5 on Jan 4, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Blaster Rifle (Masterwork)
Equipped
1
10
1300
 Laser Rifle (Masterwork)
Glove of Storing
1
8
1100
 Plasma Rifle
Handy Haversack
1
14
3000
 Blaster Pistol (Masterwork)
Carried
1
3
900
 Amulet of Natural Armor +2
Equipped
1
0
8000
 Unidentified Ring
((Signet Ring))
Handy Haversack
1
0
5
 Armor vest +3
Equipped
1
8
9225
 Artificial gill
Handy Haversack
1
5
200
 Boots of Striding and Springing
Equipped
1
1
6000
 Cloak of Charisma +6
Equipped
1
1
36000
 Credit Chip
Handy Haversack
51393
0
1
 Dagger (Masterwork/Keenblade)
Carried
1
1
310
 Digital binoculars
(+2 on Search/Spot checks hampered by distance)
Handy Haversack
1
1
750
 Eardot
((Personal communicator))
Handy Haversack
1
0
5000
 Glove of Storing
Equipped
1
0
2200
 Glove of Storing
Equipped
1
0
2200
 Handcuffs
Handy Haversack
2
1
40
 Handy Haversack
Equipped
1
5
2000
 Heavy Cell (20) (Plasma Rifle)
Handy Haversack
15
5
50
 Holdout Laser (Masterwork)
Carried
1
1
500
 Infrared Sensor
((Security scanner))
Handy Haversack
1
1
500
 Medium Cell
((Heavy cell))
Handy Haversack
20
2.5
25
 Microcell (15) (Holdout Laser)
Handy Haversack
5
0.5
10
 Minicell (20) (Blaster Rifle)
Handy Haversack
5
0.5
15
 Minicell (20) (Laser Rifle)
Handy Haversack
5
0.5
15
ITEM LOCATION QTY WT. COST
 Minicell (30) (Blaster Pistol)
Handy Haversack
5
0.5
15
 Minicell (30) (Screamer Pistol)
Handy Haversack
5
0.5
15
 Nightvision goggles
Handy Haversack
1
1
250
 Outfit (Explorer's)
Equipped
1
8
0
 Potion of Bull's Strength
Handy Haversack
3
0
300
 Potion of Cure Light Wounds
Handy Haversack
7
0
50
 Potion of Cure Moderate Wounds
Handy Haversack
4
0
300
 Potion of Cure Serious Wounds
Handy Haversack
4
0
750
 Potion of Displacement
Handy Haversack
3
0
750
 Potion of Fly
Handy Haversack
3
0
750
 Potion of Haste
Handy Haversack
3
0
750
 Pouch (Belt)
Equipped
1
0.5
1
 Pouch (Belt)
Equipped
1
0.5
1
 Ring of Jumping
Handy Haversack
1
0
2000
 Ring of Mind Shielding
Equipped
1
0
8000
 Ring of Protection +3
Equipped
1
0
18000
 Rope (Silk/50 Ft.)
Handy Haversack
1
5
10
 Rune Visor
((Nightvision goggles))
Handy Haversack
1
1
1000
 Scimitar (Masterwork/Keenblade)
Carried
1
4
375
 Screamer Pistol (Masterwork)
Carried
1
2
750
 Sunglasses
Handy Haversack
1
0
10
 Survival kit
Handy Haversack
1
8
60
 Throatdot
((Personal communicator))
Handy Haversack
1
0
5000
 Ultraviolet Goggles
((Nightvision goggles))
Handy Haversack
1
1
250
 Zipcuffs
Handy Haversack
2
0.5
10
TOTAL WEIGHT CARRIED/VALUE   37.0 lbs. 180925 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0

MONEY

Blaster Pistol (Masterwork)
HAND TYPE SIZE CRITICAL
Carried

S
20/x2
  Range 30''
100''
200''
300''
400''
 Hit +17/+12/+7
+16/+11/+6
+14/+9/+4
+12/+7/+2
+10/+5/+0
 Dam 3d8+1 3d8 3d8 3d8 3d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger (Masterwork/Keenblade)
HAND TYPE SIZE CRITICAL
Carried
P
T
17-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +14/+9/+4
+10/+5/+0
+14/+9/+4
+8/+3/-2
+10/+5/+0
+6
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
  Range 10''
20''
30''
40''
50''
 Hit +18/+13/+8
+16/+11/+6
+14/+9/+4
+11/+6/+1
+9/+4/-1
 Dam 1d4+2 1d4+2 1d4+2 1d4+1 1d4+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Holdout Laser (Masterwork)
HAND TYPE SIZE CRITICAL
Carried
F
T
20/x2
  Range 30''
75''
150''
225''
300''
 Hit +17/+12/+7
+16/+11/+6
+14/+9/+4
+12/+7/+2
+10/+5/+0
 Dam 1d10+1 1d10 1d10 1d10 1d10
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Scimitar (Masterwork/Keenblade)
HAND TYPE SIZE CRITICAL
Carried
S
M
15-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +14/+9/+4
+10/+5/+0
+14/+9/+4
+8/+3/-2
+10/+5/+0
+4
 Dam 1d6+1
1d6
1d6+1
1d6+1
1d6+1
1d6
 Special Properties  

Screamer Pistol (Masterwork)
HAND TYPE SIZE CRITICAL
Carried

S
20/x2
  Range 30''
100''
200''
300''
400''
 Hit +17/+12/+7
+16/+11/+6
+14/+9/+4
+12/+7/+2
+10/+5/+0
 Dam 2d6+1 2d6 2d6 2d6 2d6
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

LANGUAGES
Common, Literacy
PROFICIENCIES
Armor Spikes, Assault Blaster, Assault Carbine, Assault Laser, Assault Rifle, Automatic Crossbow, Axe, Axe (Throwing), Battleaxe, Bayonet, Blaster Cannon, Blaster Carbine, Blaster Pistol, Blaster Rifle, Blowgun, Club, Compound Longbow, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Flamethrower, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Grenade (Adhesive), Grenade (Concussion), Grenade (Flash-Bang), Grenade (Frag), Grenade (Incendiary), Grenade (Nausea), Grenade (Smoke), Grenade (Stun), Grenade Launcher, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Heavy AutoPistol, Heavy Machinegun, Holdout Laser, Holdout Pistol, Hunting Carbine, Hunting Rifle, Javelin, Katana (Martial), Kusari-gama, Lance, Laser Cannon, Laser Carbine, Laser Pistol, Laser Rifle, Light AutoPistol, Light Machinegun, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Missile Launcher, Morningstar, Pick, Plasma Rifle, Quarterstaff, Ranseur, Rapier, Rocket Launcher, Rocket Launcher (Multishot), SIMPLE, Sap, Scimitar, Screamer Pistol, Screamer Rifle, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Shotgun, Sickle, Sling, Sniper Rifle, Stun baton, Stun gauntlets, Submachine Gun, Sword (Bastard/Martial), Sword (Short), Taser Pistol, Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
-4 penalty on all rolls dealing with animals, Cannot learn Handle Animal, Contagion 2/day, Dispel Magic 3/day, Dominate Monster 1/day, Rage 1/day, Summon Familiar, Sympathetic Sacrifice, Uncanny Dodge (Dex bonus to AC)
FEATS
NAME DESCRIPTION
Armor Proficiency (HighTechLight) See Text
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Empower Spell All variable, numeric effects of an empowered spell are increased by one-half.
HighTechMartial Weapon Proficiency You are proficient in High-tech martial weapons
HighTechSimple Weapon Proficiency You are proficient in High-tech simple weapons
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Point Blank Shot The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot The character can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Spell Focus (Evocation) Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Technical Proficiency You can use high-tech devices without penalty

Created using PCGen 5.5.5 on Jan 4, 2004

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 9 5 5 4 3 2 1 0 0 0
PER DAY 6 8 8 8 7 5 4 0 0 0
LEVEL 0
Cause Minor Damage
DC: 17
Save: Will half (constructs)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V S
SR: Yes
School: Transmutation
ooo
Effect:  See text
Source:  p.145
Target Area:   Contruct or object touched
Daze
DC: 17
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (55')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 17
Save: None
Time: 1 action
Duration: Concentration up to 1 minute/level [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects